Grandmas' Room #1
Finally after a lot of intense debugging, we got this simple little room to work for the next part of the game. Using animated sprites to make room transitions paid off after a few experiments I did before development. Doing sound design for this was a blast too, and I loved utilizing weird sampling and audio effects to give the room a certain tone and feeling of dementia nauseous.
Animated image of an elderly woman’s soul trapped in a b-movie late night special on a vintage television.
Grandma's Room
Made a GIF for the design of the next room for the game. Wanted to maintain the zine aesthetic for our concept whilst coming up with interesting ways to invent an interactive room. I’ve already set in place the objects for programming, now we just need to put it all together. Hopefully it all works!
Dialog Boxes
Working on the demo for the last few days has been a bit of a wreck with programming back and forth, but I learned quite a lot about dialog boxes. Still need to make some adjustments with typos, and text alignment, but it’s really great to see your vision unravel in a new medium.