When Russian art itches the brush…

It’s no secret that Disco Elysium is one of the greatest games I’ve played in my recent memory. I still find myself playing it every other month, let alone quoting and thinking about how much it changed not only how I think of game development and storytelling, but even the way I paint. Hence why I decided to take on studying some of the techniques of Russian painting techniques and theory.

We still have a long way to go for improvement, but there’s definitely been a shift in my painting abilities as of recently. So much in fact, that we compiled a  an overview of our below process. Keep creating!

🌆 1. Scene Setup

Quick mental checklist before painting.

  • 🕕 Time: ~6PM, cool outdoor driveway.
  • 💡 Main light: car headlights from the front.
  • 🚗 Secondary: distant car lights behind.
  • 🔥 Bounce: subtle warm ground/nearby surface.
  • 🎭 Background = psychological state / mood.
🎨 2. Palette & Swatches

Build everything on top of a simple neutral/value system.

  • ⚪ Neutrals (grisaille base):
    • Cool grey
    • Warm neutral
    • Near-black (not pure)
  • 🧑‍🎨 Skin base (golden–green bias):
    • Golden midtone
    • Green-leaning midtone
  • ✨ Warm accents / glazes:
    • Cheeks, nose, lips
  • ❄️ Cool shadows:
    • Cool blue for shadow planes
🖤 3. Value Pass (Grisaille)

If it reads in black & white, color is easy.

  • 🪞 Block in the background first (mid-value, simple shapes).
  • 🧱 Do a full neutral underpainting (no strong color yet).
  • 💡 Place headlight hits first (forehead, cheekbones, shoulders).
  • 〰️ Keep halftones calm and group shadows into simple masses.
  • 📷 Test in greyscale: it should already “work” before color.
🔥❄️ 4. Warm / Cool Mapping

Change temperature, not value.

  • 🔥 Warm zones: cheeks, nose, lips, bounce-lit areas.
  • ❄️ Cool zones: jaw shadows, eye sockets, neck, turned-away planes.
  • 🟡 Keep base skin golden–green; tilt a bit warmer or cooler per zone.
  • 🎚️ Small hue shifts on top of stable value = clean color.
✨ 5. Glazes & Finish

Unify, simplify, then add just enough sparkle.

  • 🫧 Thin glazes to warm/cool whole areas and tie colors together.
  • ✏️ Sharpen only 2–3 key edges (eyes, nose, mouth or focal detail).
  • 🌟 Add small, deliberate highlights as final accents.
🛠️ 6. Troubleshooting
  • 😶 Muddy skin → Re-check values in greyscale, repaint neutrals, re-glaze with cleaner mixes.
  • 💡 Confusing light → Restate main light (car headlights) and darken/simplify everything else.
  • 🎨 Too saturated → Return to neutrals; keep high chroma only in small accents.
💻 7. Digital / Color Constructor

Mirror the same logic with a tiny digital setup.

  • 🎛️ Make a tiny swatch set: background + key light + fill + rim + neutral ramp.
  • 🖤 Start in greyscale, then add warm/cool color on layers or blend modes.
  • 🧪 Test temperature shifts on a separate layer before committing.
  • 🛒 I use Color Constructor to plan the light and palette.



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